[helicopter]
GroupControlSection		= spawn_group
$spawn					= "vehicles\helicopter"
cform                   = skeleton
class					= C_HLCPTR

//пфраметры построения пути
path_linear_acc_fw				= 3.0 ;m/s
path_linear_acc_bk				= 8.0 ;m/s
path_angular_sp_pitch			= 0.45
path_angular_sp_heading			= 0.4

//пфраметры наклона модели 
model_angular_sp_bank			= 0.35
model_angular_sp_pitch			= 0.3
model_pitch_koef				= 0.007
model_bank_koef					= 0.02

smoke_particle						= damage_fx\heli_burn
explode_particle					= explosions\expl_mushroom_01
explode_sound						= weapons\heli_explosion

light_range							= 10.0
light_brightness					= 5.0
light_color							= 0.9,0.9,0.5
light_color_animmator				= koster_00
//to del
pitch_koef				= 0.007
//
time_delay_before_start		= 60	;sec
time_patrol_period			= 12000	;sec
time_delay_between_patrol	= 60	;sec
velocity					= 25.0	;m/sec
attack_velocity				= 10.0
altitude					= 50	;20.0	;m
attack_altitude				= 20	;20.0
max_key_dist				= 15.0

altitude_korridor			= 0.0 ;0.0		;не ниже 1/10 высоты уровня
x_level_bound				= 50;0;230.0	; граница (не долетать) до края уровня при патрулировании
z_level_bound				= 50;0;400.0	;

use_rocket					= true;
use_mgun					= true;
min_mgun_attack_dist		= 50;15.0  ;m
max_mgun_attack_dist		= 150;300.0 ;m
min_rocket_attack_dist		= 100;100;15.0	;m
max_rocket_attack_dist		= 250;150.0 ;m
time_between_rocket_attack	= 500 ; 500 ; msec
syncronize_rocket			= true; true

death_angular_vel			= 3.0,3.0,0.0
death_lin_vel_koeff			= 1.2

fire_dispersion_base	= 50; 0.5; 0.03 ; minigan
tracer_head_speed		= 400; 400
tracer_trail_scale		= 0.75
tracer_start_length		= 10
tracer_width			= 2.01
rpm                     = 500;1000; 600
hit_power               = 5;40	;2;50
hit_impulse		 		= 150;100.0;66.6
fire_distance           = 500
bullet_speed			= 200; 900			;начальная скорость пули
light_color				= 0.6,0.5,0.3
light_range				= 50
light_var_color			= 0.05
light_var_range			= 0.5
light_time 				= 0.2
ammo_class				= ammo_12x76_dart ;ammo_12x70_buck
flame_particles		    = weapons\generic_weapon08
;smoke_particles		    = weapons\generic_shoot_00
shell_point				= 0.05, 0.22, 0.06
shell_particles			= weapons\generic_shells
snd_shoot				= weapons\fn2000_shoot

rocket_class			= helicopter_missile ;wpn_rpg7_missile 
launch_speed			= 70; 500

burn_immunity			= 0.8 ;0.8	;коэффициенты иммунитета 
strike_immunity			= 1.0 ;0.7
shock_immunity			= 0.0 ;1.0
wound_immunity			= 0.0 ;0.15
radiation_immunity		= 0.0 ;0.2
telepatic_immunity		= 0.0 ;1.0
chemical_burn_immunity	= 0.0 ;0.9
fire_wound_immunity		= 10.1 ;0.05
explosion_immunity		= 1.7 ;0.7

[helicopter_missile]
GroupControlSection		= spawn_group
discovery_dependency	= 
visual                  = weapons\rpg_7\wpn_rpg_7_grenade.ogf
cform                   = skeleton
class                   = G_RPG7

inv_weight				= 0

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 0
inv_grid_y				= 0

cost					= 200
;---------------------------------------------------------------
blast				= 550
blast_r				= 15
blast_impulse		= 550
;delete
blast_impulse_factor = 1

frags				= 25
frags_r				= 40
frag_hit			= 50
frag_hit_impulse	= 250

hit_type_blast		= fire_wound; explosion
hit_type_frag		= fire_wound

up_throw_factor		= 1.4
;---------------------------------------------------------------

wm_size             = 0.05


light_color		    = 0.9,0.9,0.5
light_range		    = 230.0
light_time 		    = 0.9


ph_mass				= 5
engine_f			= 530
engine_u			= 90

jump_height			= 0

explode_particles	= explosions\expl_mushroom_00


;трассы от осколков
tracer_head_speed	= 400
tracer_max_length	= 3

explode_duration	 = 50		;подолжительность взрыва (с)

;звуки
snd_explode			= weapons\f1_explode


;свойства которые читаются, но не используются (надо убрать)
inv_name		= "VOG-25"
inv_name_short	= "VOG-25"
inv_weight		= .2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 9

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Свойства CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present		= true		;присутствует ли в ракете двигатель
engine_work_time	= 5000		;время работы двигателя (в милисекундах)
engine_impulse		= 1000		;
engine_impulse_up	= 250		;

lights_enabled = TRUE			;свет вокруг ракеты, во время полета
trail_light_color = 0.7,0.6,0.3
trail_light_range = 120.0

engine_particles = weapons\rpg_trail_01
;fly_particles	 = weapons\rpg_trail_01

