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;; BOLT
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[bolt]
class				= II_BOLT
cform				= skeleton
visual				= weapons\bolt\wpn_bolt.ogf
inv_name			= Bolt
$prefetch 			= 16
inv_name_short		= Bolt
inv_weight			= .0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 0
inv_grid_y			= 0

animation_slot		= 6

slot				= 5
hud					= bolt_hud
force_min			= 10
force_const			= 20
force_max			= 30
force_grow_speed	= 50

destroy_time		= 3000

position_offset		= -0.035,-0.08,0.065
angle_offset		= 0,0,0

cost				= 0

throw_point			= 0,0.4,0.5
throw_dir			= 0,0,1


[bolt_hud]
fire_point          = 0.05, 0.0, 0.1
fire_bone           = bolt_0

orientation         = 0,0,0
position            = 0,0,0
visual              = weapons\bolt\wpn_bolt_hud.ogf

throw_point				 = 0,0.4,0.3
throw_dir				 = 0,0,0

anim_show			= draw
anim_hide			= holster_0
anim_idle			= idle_0
anim_playing		= idle_01
anim_throw_begin	= attack_0_begin
anim_throw_idle		= attack_0_idle
anim_throw_act		= attack_0_act	
anim_throw_end		= attack_0_end