;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	FOOD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[conserva]
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\conserv1.ogf

inv_name			= Conserva
inv_name_short		= Conserva
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 13
cost				= 70

; eatable item
eat_health = 0.02
eat_satiety = 0.4
eat_power = 0
eat_radiation = 0	
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

position_offset		= -0.035,-0.08,0.065
angle_offset		= 0,0,0


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;;	MEDICAL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[antirad]
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "food and drugs\antirad"
;$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual          = equipments\item_antirad.ogf

inv_name			= Antirad
inv_name_short		= Antirad
inv_weight			= 0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12
cost				= 150

; eatable item
eat_health = 0										
eat_satiety = 0
eat_power = -0.1
eat_radiation = -0.4
eat_portions_num = 10

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[medkit]
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\medkit"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka.ogf

inv_name			= Medkit
inv_name_short		= Medkit
inv_weight			= 1.0	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 14
cost				= 150

; eatable item
eat_health = 	0.5	;0.1										
eat_satiety = 	0
eat_power = 	0.1	;0.05
eat_radiation = -0.1	;-0.01	
eat_portions_num = 1	;100

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


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;;	DEVICES
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[device_pda]
GroupControlSection	= spawn_group
discovery_dependency= 
$spawn 				= "devices\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 50 ;75
slot				= 7

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 1.0	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 10


[device_torch]
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn				= "devices\torch"
$prefetch 			= 32
class				= D_TORCH
cform				= skeleton
visual				= equipments\light_night.ogf
cost				= 50
inv_name			= "Torch"
inv_name_short		= "Torch"
inv_weight			= 1.0	;.5
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 12
position			= .35,.25,0
light_trace_bone	= cone_bone
attach_angle_offset		= 0, -3.14, 1.6
attach_position_offset	= 0.105, 0.00, 0.085
attach_bone_name		= bip01_head

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; night vision

night_vision				= on
night_vision_texture		= wpn\wpn_night
night_vision_effector		= postprocess_night

snd_night_vision_on			= weapons\nv_start
snd_night_vision_off		= weapons\nv_off
snd_night_vision_idle		= weapons\nv_loop

night_vision_recharge_time			= 6		;(c) время зарядки аккамулятора
night_vision_recharge_time_min		= 2		;(c) мин. время зарядки аккамулятора, после которого уст-во уже может работать
night_vision_discharge_time			= 12	;(c) время разрядки (работы) устройства после полной зарядки



[detector_simple]
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\detector"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik1.ogf
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop 
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop

;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald
zone_sound_1		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40
	
zone_class_2		= zone_mincer
zone_sound_2		= detectors\DA-2_beep1 
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20

zone_class_3		= zone_radioactive
zone_sound_3		= detectors\geiger_click3  
zone_min_freq_3		= 1
zone_max_freq_3		= 20

zone_class_4		= zone_gravi_zone
zone_sound_4		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30

inv_name			= Detector
inv_name_short		= Detector
inv_weight			= 1.

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 14
cost				= 150	;30

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;;	OTHERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;[wpn_vodka_hud]
;fire_point               = 0.0, 0.0, 0.06
;fire_bone                = bip01_head
;orientation              = 0, 0, 0
;position                 = 0, 0, 0
;visual                   = weapons\vodka\vodka_hud.ogf

;anim_idle			= vodka_2
;anim_show			= vodka_1
;anim_hide			= vodka_4
;anim_play			= vodka_5
;anim_prepare		= vodka_5
;anim_eat			= vodka_3